Sengoku Basara Samurai Heroes (Wii) Impressions
I finally got a copy of Sengoku Basara Samurai Heroes. Now I’m not really a fan of ‘Dynasty Warrior’-esque games but I like characters from Sengoku Basara so I’ve been wanting to try this game for a while now.
First off, graphics. I think the graphics for this game looks really good on the Wii. It’s smooth and flashy while having so many enemy units on screen at the same time. Sure most of the enemies are a bunch of block heads but still, it’s quite an impressive sight.
Gameplay wise I’m surprised that I’m actually enjoying the gameplay. Sure most of it is spent on taking out 700 enemy units who essentailly do nothing but the boss fight at the end of every level is pretty rewarding. What I guess makes me really enjoy the gameplay is how insane some of the attacks these characters get. I started using this dude who fights with his fists. He learned an attack that lets him do a few weaving punches that slowly elevates opponents in midair then suddenly throwing rapid punches, punches you’d see from like Dragon Ball or something. After the final blow, which is an uppercut, I can then catch them with a punch that cuts through the air creating shockwaves.
This game gives you a sense of power which I didn’t feel in older Dynasty warriors, Samurai Warriors or even the Dynasty Warrios Gundam Games. I’ll keep playing this game but maybe all this crazyness will get old. We’ll see. I fought off some big ass white tigers. And did I mention that there is barely any waggle involved?